![]() You sound like you just watched some streams and videos about Rowen and thats it. This was done because the inflation - and they did it knowing they will lose 17% of the revenue of Blue Crystals. They even took a harsh decision for the loot at the end of raids ( KR ) - now costing gold. " i higly doubt they will change the tax on pve players for wanting to do collectibes." - Dude, they already changed so many things for EU/NA. It wasnt really possible until now because DX9 wasnt handling a lot of people together really well - so with DX11 they can improve and create new content. They included the PvP continent because lost ark has a fun combat - and people wanted mass battles. The Director of KR loves the game and loves the community. Also, the export process is currently too slow.You really want to see the most negative in this game. Being able to export directly from Tiled would be much easier to use. ![]() We didn't use it because our tool was written before the 0.8.0 release.Ī complete rewrite of this tool using a custom Tiled plugin would surely be a better approach than the current one. Note: There is a JSON exporter built in Tiled since version 0.8.0 which could be useful. Get rid of the tmx2json.py step which can currently take up to several minutes. Write documentation about the BrowserQuest map JSON format, both for client and server map types. editing BrowserQuest-specific properties of doors, chests, spawning areas, etc.) Write documentation about map editing in the Tiled editor (ie. Write documentation on how to use the exporter on Windows. map.tmx, world_client.json) in order to allow easier switching to different map files. Remove hard-coded filenames from export.py (eg. Here are a few ideas for anyone who might want to help make this tool better: if you remove the "don't remove this layer" layer from the `map.tmx` file, the 'sand' tiles will be missing on the beach.) * There currently needs to be an empty layer at the bottom of the Tiled layer stack or else the first terrain layer will be missing. The processed map object is saved as the final world map JSON file(s) in the appropriate directories.This object will have different properties depending on whether we are exporting the client or the server map. This file is be processed by processmap.js and returned as an object.The Tiled map TMX file is converted to a temporary JSON file by tmx2json.py.Also, each world_server.json file change requires a server restart. The server map file contains data about static entity spawning points, spawning areas, collision cells, etc.ĭepending on what you want to change, it's therefore not always needed to export both maps. The client map file contains data about terrain tile layers, collision cells, doors, music areas, etc. These are both required because, depending on the browser, the game will load the map either by using a web worker (loading world_client.js), or via Ajax (loading world_client.json). The client map export will create two almost identical files: world_client.js and world_client.json tmx filesize, the exporting process can take up to several minutes. There is no one-step export command for both map types yet. You must run both commands in order to export the client and server map files. Optional: Install Growl + growlnotify if you are on OSX.Install lxml: pip install lxml (preferably within a virtualenv).Windows), additional/different steps might be required. Note: This tool was written with OSX in mind. This tool is to be used from the command line after the TMX file has been saved from the Tiled editor. Please refer to tmx/map.tmx as an example if you want to create your own map. Note: there currently is no documentation on how to edit BrowserQuest-specific objects/layers in Tiled. Open the tmx/map.tmx file in Tiled and start editing. Therefore the code is messy/non-optimized and the exporting process can be very slow with large map files. Disclaimer: due to popular demand we are open sourcing this tool, but please be aware that it was never meant to be publicly released.
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